Alarm! U-Boot!

 

Each player deploys his fleet of 6 submarines, 4 destroyers, 2 mine sweepers and 2 battleships in any order on the first two rows in his half of the board, next to and in front of the command ship. Now each player gets 12 torpedoes, 6 water bombs, 4 cannons and 10 water mines, five of them real, five of them decoys. Then players alternate to roll the die and use each pip of the result to either move a ship card by one square, turn the ship card in its current location or shoot once, in any order and combination. Without using a pip you can place a mine on an empty square, a mine is dangerous for all ships! If you reach the opposing command ship and destroy it with one shoot of your cannon you win.

 

Placement game for 2 players, ages 8+

 

Publisher: Best-T.A.G. 2013

Designer: Balász Norbert Soós

Art: Randall Wilson, Berryman Ivan, Co-Libri

Web: www.alarm-u-boot.com

Stock#: 4919280

 

Users: For families

Age: 8

Special: 2 players

 

Version: de * Rules: de hu * In-game text: no