PLAYED FOR YOU

 

EMMI

5th Segment on red

 

Caterpillar Emmi is sad, her back is only showing black dots and she would love to show colors like butterflies. The little earthworm tells her to tumble down a short hill; this surely would turn the segments over and get some colors on her back. Emmi is not too sure about that, but luckily there is another way, players help Emmi to achieve a colored back:

Emmi is laid out on the table so that only black dots are showing on all segments of her back. Each player chooses a color and takes the corresponding caterpillar card. All players in their turn roll both dice: The picture die either shows head or tail of the caterpillar; this is where you start to count off the number of segments equal to the number of dots on the number die. The segment you reach is turned over to show your color. If Emmi only has only one black dot left on her back the winner is the player with most spots of his color on Emmi’s back.

Emmi the Caterpillar is simple cute; her segments can be easily turned over; the spacer marbles help to avoid unintentional turning over of other segments. The very simple mechanism trains counting up to 6, identifying numbers at a glance as shown in the dice dots and also color identification. Emmi’s body consists of 12 segments, so that each segment can be reached either from her head or from her tail. In a game for two players you might want to give two color tiles to each player, the winner will be who has the highest total of spots in both colors on Emmis back.

The wooden components are nicely designed. All in all a nice first game with lots to learn from, Emmi can be used for free play as well.

 

Players: 2-5

Age: 4+

Duration: 10+

Designer: Gerhard Piaskowy

Artist: Almut Wagner

Price: ca. 30 Euro

Publisher: Beleduc

Web: www.beleduc.de

Genre: Dice game

Users: For children

Version: multi

Rules: ch de en es it fr nl

In-game text: no

 

Comments:

Very nice topic * trains counting up to 6, color identification and quantity identification

 

Compares to:

First such combination of standard mechanisms

 

Other editions:

Currently none

 

Chance: 3

Tactic: 0

Strategy: 0

Creativity: 0

Knowledge: 1

Memory: 0

Communication: 0

Interaction: 2

Dexterity: 0

Action: 1