presentation

 

Banquet Royal

Combine menus for points

 

You want to become Royal Cook and want to impress the Royals with correctly assembled menus. Stacks for menu cards of value 1, 2 and 3 are prepared, markers for dishes and two toques per player are set out und each player draws a menu card from each of the three stacks. Six out of eight Royal Order tokens for one dish each are randomly placed on the board, and after a short display time they are covered up.

As active player you place a marker for dish or toque, next to the central area or to a marker already in place. Or you name the dish of a Royal Order, reveal the marker, place the dish and take the Order token if you named the correct dish. If, with the newly placed marker, you can complete a correct sequence of dishes/toque as depicted on one of your menu cards, you display the card for points and draw a new one from the same value category; only can only score one menu card per turn and must use the newly placed dish or toque. If you revealed a Royal Order, this dish can also be used to score a menu in this turn. If you did not score a menu, you may discard a menu card and draw a card, too. In the Gourmet version a toque scores the highest number of adjacent identical dishes. You also score the menu card value if you have the majority of scored menus in that value category. A wrongly named Royal Order dish costs you a completed menu card.

A game that is almost only chance-driven, you cannot really plan anything and always face the possibility that by placing the salad next to the burger to prepare your next menu you also laid the groundwork of a scoring opportunity for the next player.

 

Players: 2-4

Age: 7+

Time: 20+

Designer: Alain Rivollet

Artist: Vincent Joubert

Price: ca. 25 Euro

Publisher: Bankiiiz Editions / Blackrock Games 2018

Web: www.bankiiiz.com

Genre: Positioning for patterns

Users: For families

Version: multi

Rules: en fr

In-game text: no

 

Comments:

Nearly completely chance-driven

Risk of preparing scoring opportunities for the next player

Very simple game for beginners

 

Compares to:

Pattern formation games

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0