played for you

 

Lap Dance

Earn money in your night club

 

The manager has just been fired and the assistants apply for the job; if you earn most money you will be appointed.

The game features Customer cards with a Main Rule and a Fun Rule option – players decide at the start of the game if they want to use them – and also Staff Cards with abilities and slots for using them in relation to the number of players.  With action cards you meet Customer Orders – dancers, drinks, luxury items and luxury events – on Desire Cards.

In five rounds you play four phases each: In the Preparation Phase you read the Main Rule on the left-most Customer Card in the display, reveal the Desire Card on top of it and turn over the sand timer. Now you have one minute to stack cards that you want to play, those cards must have one symbol in common with customer card and desire card. In the Event Phase you activate an Event card in your stack, if present. In the Action Phase you try to fill as many customer orders as possible; to do so you use dice you roll and cards showing dice results, you must achieve the icons on the Desire card. Stars on dice earn you compensation according to the Aid card. In the Refill Phase Customer card and Desire card are discarded and cards dealt and added to the display.

The scantily clad dancers in comic style drawings cause the – absolutely unnecessary - age limit, the game itself consists of choosing cards as well and as fast as you can, and then rolling dice as well as possible – and this takes quite a long time, as players do this sequentially – a very strange contrast. Interesting ideas with little interaction, not enough for an evening, but too long for a filler.

 

Players: 2-4

Age: 18+

Time: 45+

Designer: Anastasios Grigoriadis, Panagiotis Tsirogiannis

Artist: Panayiotis Lyris, Giota Vorgia

Price: ca. 27 Euro

Publisher: Artipia Games 2014

Web: www.artipiagames.com

Genre: Cards, dice

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Rare topic

Age limit unnecessary

Topic seems forced, mechanisms rather abstract

 

Compares to:

Games on assembling symbol combinations using dice and cards

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0