Drum Roll

Costumes, circus vans and Performers


As a circus owner we give shows all over Europe at the start of the 20th Century, look after performers, hire personnel and invest money to win the game with most prestige after three shows.

For each of those shows you have time to prepare through five to seven rounds; each round comprises action and distribution. For the action phase all players use their three action markers; in turn all place a marker until all have been placed - you can choose Rehearsal, Equipment, Promotion, Costume, Supply, Sell tickets, Invest, Hire Performer or Hire Personnel. Some of those actions are available only once per round, others are implemented in the order they have been chosen. For the distribution phase all placers place up to two of their resources (chosen from Rehearsal to Supplies) from their stock on the performers.

Then the display is replenished and the next round starts. After round 5 players vote if a 6th round is necessary; and a vote is also taken after round 6, if there was a round 6. In the show the number of resources placed on a performer determines the quality of his performance and you earn rewards and prestige accordingly.

In a final scoring points are earned Largest Show, Full Variety, Perfect Show and Large Troupe. Region tiles earn you bonuses and allow you to plan for performers best suited to the region.

Pure resources management / Worker Placement with components that fit the topic well, each decision counts and the step-by-step allocation of resources to performers does not allow you take a break or to optimize. Simple rules, but not a simple game, albeit a rewarding one in which every detail is important.


Players: 2-4

Age: 12+

Time: 90+

Designer: Dimitris Drakopoulos, Konstantinos Kokkinis

Art: Antonis Papantoniou

Price: ca. 35 Euro

Publisher: Artipia Games 2011


Genre: Worker placement

Users: With friends

Version: multi

Rules: de en fr it

In-game text: no



Beautiful components

Simple basic rules

Complex interrelations

Promo cards and mini expansions are available


Compares to:

Coney Island for the topic, in general worker placement games


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0