Seenot im Rettungsboot

 

Santa Time ais sinking and players try to reach the island with as many of their sailors as possible, regardless in which boat. One boot moves on after each roand, but fate decides in secret and free voting. All catastrophies are argued and democratically voted upon, captain’s cards can annul majority decisions. Each round three phases are played: one boat is damaged, one boat moves and sailors change boats. The game ands, when all boats have arrived or have sunk, the winner is the player who scores highest for his saved sailors.

Re-edition of „Rette sich wer kann“, Spielwerkstatt Walter Müller 1995

Cooperation with Z-Man games

 

Negotiation game * 3-6 players from age 12 * Designer: Ronald Wettering * Illustration: Matthias Catrein * 0004, Argentum, Germany, 2006 *** Argentum Verlag *** www.argentum-verlag.de