Age of Conan
Adventures in Hyboria
This expansion concentrates on the role of Conan. He evolves from Warrior and Thief to Mercenary, General and King, his abilities grow accordingly. The expansion introduces the new game elements Mood Wheel and Story Cards. New Adventure cards replace the cards from the core game and relate only to a province, not to a Conan story.
Conan’s development is handled by an Experience system, documented on the Conan Reference Board, with three section in analogy to his development stages - Warrior, Mercenary and General. His characteristics of Strength, Agility and Cunning, come into play when a Story card is resolved. The Mood Wheel on the Reference Board represents the influence of Conan’s temper, he becomes wiser as he grows in experience and his abilities develop. In dice decisions, for which Conan would normally add another die, you now use a die specific for Conan - white for the Warrior stage, grey for the Mercenary stage and black for the General stage.
When the experience marker reaches or passes the Empire Icon on the Reference Board, Conan is crowned King. If not, the game ends with a majority scoring of adventure markers in a “sudden death” ending, when the experience marker passes the last case on the track.
Furthermore, the expansion mirrors the situation in the Hyborian Age - treachery, intrigue and sorcery - and offers more opportunities for player vs. player conflict, including rules for spies and prisoners.
This is an expansion as we like it; not necessary, but when used it is an enrichment for the game, it enlarges on the topic, introduces new elements, new rules and a thrilling development of the main character.
Designer: Roberto di Meglio, Marco Maggi, Francesco Nepitello
Artist: Fabio Maiorana, Phroilan Gardner
Price: ca. 40 Euro
Publisher: Ares Games 2016
Genre: Adventure, fantasy, conflict
Users: For experts
In-game text: yes
Expansion, needs Age of Conan to play
New game elements
Focus on Conan and his development
More options for conflict
Age of Conan
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0