presentation

 

Capital Lux

High-Value citizen to the capital!

 

Populating towns - in your turn you either play cards for yourself into your hometown for points at the end of the game or into the Capital City in the middle of the table for the special action of the card: Scholar (green) - You draw the top card from the deck in your hand. Merchant (yellow) - You take a piece of gold. Agent (blue - You draw the top card from the Modifier deck and place it face-down over one of the Capital cards. Cleric (pink) - You put the lowest yellow, blue or green card from the Capital into your home town.

If someone is out of cards at the end of his turn, the round ends after one more turn for all other players, who then place all remaining hand cards into their home town. Modifier cards in the Capital are revealed and change color value totals. When then someone has a higher total value in a color in his hometown than the total of this color in the Capital, he must discard all those cards or pay the difference in gold pieces. Who then has the highest total of a color in his home town, takes the highest card of this color from the Capital for a face-down bonus card. For the next round, you reshuffle the Modifier cards, and cards remaining in Capital and home towns, without Bonus cards, are collected and reshuffled. After three rounds, you win with most points from cards in your hometown, bonus cards and unused gold.

Simple rules for a fantastic little game with lots of decisions to take - high card into the Capital to keep my values lower? Sure, gives me a gold, too! Maybe add the Modifier, but then I cannot use the 4 in blue! And my neighbor got the 6 in pink from me - will he remove blue from the Capital?

 

Players: 2-4

Age: 10+

Time: 30+

Designer: Eilif Svensson, Kristian A. Østby

Artist: Kwanchai Moria

Price: ca. 15 Euro

Publisher: Aporta Games 2016

Web: www.aportagames.com

Genre: Cards

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

Unusual graphic design

Simple basic rules for lots of in-game depth

Fantastic filler game

 

Compares to:

Card game with dilemma about card use

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0