Zauberberg

 

Magician Balduin calls apprentices with his magical will-o‘-the-wisps. However, evil witches are following the lights, too, to take the crystal in the magic wand of Balduin from him. The active player draws a will-o‘-the-wisp from the bag and rolls it through one of the openings on top of the mountain, players can discuss the best opening. If the light is stopped by a pawn, the pawn moves to the next free slot on the path in the will-o‘-the-wisp’s color. This frees the will-o‘-the-wisp to continue rolling and to meet another pawn for moving it. If, however, the will-o‘-the-wisp does not meet a pawn along all its way, you must move an evil witch. When the fourth apprentice arrives at the finish spot, all win together. If, however, the third evil witch arrives there before the fourth apprentice, the game is lost for all players.

 

Cooperative movement game for 1-4 players, ages 5+

 

Publisher: Amigo Spiele 2021

Designer: Jens-Peter Schliemann, Bernhard Weber

Art: anoka = Annette Nora Kara

Web: www.amigo-spiele.de

Stock #: 02050

 

Users: For children

Special: 1 player

 

Version: de * Rules: de en * In-game text: no