presentation

 

X-Code

crack code to control systems

 

The control over the system can be recovered with a 12-digit code, players are hackers and need to crack the code within the time frame, using exchange of code cards and efficient communication about their cards.

The code board shows twelve cases for numbers 0 to 9 as well as for * and #. Time cards and code cards are shuffled together with three joker cards and you are dealt three cards.

 All play simultaneously and can do any of four actions any time and as often as they want: 1. Draw a card within the hand card limit. 2. Discard three cards openly. 3. Swap a card with your left or right neighbor; both players display their card openly and can then hand over the card in the direction indicated by the arrow on it – you always need a left and right arrow to do a swap. 4. Discard a set of three identical code cards onto the corresponding case on the board. If you discard a set of three time cards, you can turn over the timer. When all twelve cases on the code board are filled with corresponding sets before the timer runs out, the code is cracked. In four training levels you play with varying numbers of code cards, time cards and jokers; when those training mission levels are mastered, you open mission cases with a key, the first mission you open is the Blue Mission.

Draw  cards, swap cards, discard cards – sounds really easy, but, there are, however, arrows on the cards and a time limit within which you have to put down all twelve sets; therefore, paying close attention and giving quick, concise information on your cards is necessary. Need a five, have a 2 with a right-hand arrow! Slightly chaotic, well-working fun to play!

 

Players: 2-8

Age: 10+

Time: 15+

Designer: Kasper Lapp

Artist: Barbara Spelger

Price: ca. 26 Euro

Publisher: Amigo Spiele 2018

Web: www.amigo-spiele.de

Genre: Cooperation, real-time

Users: For families

Special: Many players

Version: de

Rules: de en

In-game text: no

 

Comments:

Most simple core mechanisms

Needs exact, fast communication

Works with two players, rather chaotic with eight

Best with four to six players

 

Compares to:

Fast card-swapping games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 3

Action (dark green): 0