Wizard Junior

 

A trick-taking card shows mice, flowers, butterflies and snails of values of 1 to 8, plus 2 magicians and 2 jesters as well as 8 tiles numbered 1-8 and 40 prediction chips.

Each player is dealt the number of cards according to the round, predictions how many tricks he will take and picks up the corresponding number of prediction chips. A trick is taken 1) by each magician or the first one played in a trick; 2) the highest trump card in the trick; 3) if neither trump nor magician is played the highest card in the color lead takes the trick; 4) a jester never takes a trick. If you take a trick you place one of your prediction chips on it; If all your chips are placed on tricks and you have no trick without a chip when all tricks are played, you have correctly predicted and keep the chips for their points. All others must give back the chips. If you predicted 0 tricks and took no trick you take a chip from stock. After the last round you win with most points.

 

Trick-taking card game for 3-6 players, ages 8+

 

Publisher: Amigo 2011

Designer: Ken Fisher

Web: www.amigo-spiele.de

Stock#: 01903

 

Users: For children

 

Version: de * Rules: de * In-game text: nein