presentation

 

Texas Showdown

Tricking instead of a shoot-out

 

Texas Showdown is a trick-taking game where the aim of the game is to avoid taking tricks; you take a trick if you play the strongest card of the round. 60 cards in 8 colors have values 0-74 - Black/Colts 0-10, Red/Boots 11-20, Blue/Hats - 21-29, Brown/Horseshoe 31-38, Green/Cacti 41-47, Yellow/Stars 51-56, Purple/Wheels 61-65 und Grey/Skulls 71-74. Each card is marked with the number of cards in its color and the rank of the card within the color.

All cards - in a game of three without Colts and Skulls - are shuffled and dealt evenly to all players and for a trick everybody plays one card in turn. IF you have the 0 in hand, you lead for the first trick of the round, in a game of three players with the 11. All others in turn play one card of a color that is already on the table; if you cannot do that, you can play any card. If you played the highest card in the color that has most cards in the trick, you win the trick and lead for the next one; but if there is a tie in colors for most cards in the trick, the winner is who played the absolutely highest card within those colors. If you win the trick with the highest card of the color, you choose who leads the next one, you can select yourself. Tricks you win are stacked separately and face-down. When all tricks are played, each trick is worth one point. If someone reaches 15/12/10 points in case of 3-4/5/6 players, you win with fewest points!

A basically standard mechanism - avoiding taking tricks - was varied here very attractively and innovatively; but you need a good memory for cards and some experience in trick-taking games is an advantage.

 

Players: 3-5

Age: 10+

Time: 45+

Designer: Mark Major

Art: Klemens Franz

Price: ca. 8 Euro

Publisher: Amigo Spiele 2018

Web: www.amigo-spiele.de

Genre: Trick-taking, trick-avoiding

Users: With friends

Version: de

Rules: de en

In-game text: no

 

Comments:

Standard principle nicely varied

Very beautiful design

Card memory is an advantage

 

Compares to:

Trick-taking card games with avoiding tricks

 

Other editions:

The Game Crafter (en)

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0