played for you

 

Schnapp den Sack

aDD UP BAGPIPES

 

Target discs show number values that must be met with newly revealed and already lined-up cards.

Sack cards of four different kinds show between 1 and 5 sack symbols, six target discs show values of 6, 7, 8, 9, 10 and 12. Target disc 6 and Zacki the Sack are in the middle, one card of each type of sack is laid out. All remaining cards are dealt evenly to all players for their personal draw piles.

You urn up the top card of your pile and display it quickly for all players to see at the same time. All check if the new card can be used to achieve the number of sacks in the row of the sack type exactly, together with the cards already there. You can add the card to the row for this or cover one card in the row with the new card. If the value can be met exactly, you grab Zacki as fast as you can and then demonstrate how the number is achieved. If you are correct, you take all cards in the row. When the number cannot be achieved and the number of sacks in the row is lower then the target number, the new card is added to the row. If there are already sacks equal to or higher than the target number, you cover the card with most sacks with the new card. A joker card always represents one sack. If you grab Zacki mistakenly you must put one of your scorecards under your draw pile. When all draw piles are empty, you win with most cards.

In Variants you can choose another target value or choose two and meet one or choose a target disc for each type of sack.

Wolfgang Kramer knows how to do it! And he did it again, designing a quick, simple and yet challenging game, check, add, think, grab, correct! Shall we play again?

 

Players: 2-5

Age: 8+

Time: 15+

Designer: Wolfgang Kramer

Artist: Klemens Franz

Price: ca. 10 Euro

Publisher: Amigo Spiele 2016

Web: www.amigo-spiele.de

Genre: Cards, reaction, counting

Users: For families

Version: de

Rules: de nl

In-game text: no

 

Comments:

Pure observation and calculation

Topic forced, but nice

Clever, simple mechanism

High replay value

 

Compares to:

Reaction games with counting

 

Other editions:

999 Games

 

Chance (pink): 1

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 1

Action (dark green): 2