PLAYED FOR YOU

 

Lemminge

Race to the cliff summit

 

Lemmings race to the summit and overcome obstacles. You lay out the board and place your two lemmings at the start. The board shows terrain types of wood, swamp, desert, mountains and water, one card of value 2 for each of those types is laid out. The remaining cards are shuffled and you are dealt a number of cards in relation to the number of players.

In your turn you choose between moving one of your own lemmings and replenishing your hand by drawing cards up to six in hand. To move a lemming you play a card for a for a terrain type: If the card is lower or equal in value to the top card in this terrain stack you put the card on top and move your lemming by the sum of all cards in the stack. If the card is of higher value than the top card, the stack is removed and your card begins a new stack; you take a bonus tile that is placed immediately and then you move your lemming according to the value of your card. Lemmings move over meadows and cases of the terrain type you played; you can thereby push other lemmings straight forward, over any type of terrain, but must spend one movement point per lemming and step you move him. You may push lemmings into the finish area and also push your own second lemming. Whoever has both his lemmings in the finish area first, wins.

Lemminge is one of those games in which the basic mechanism is determined by the topic; the difference and the merit of the game come from the mechanism details and those details are very nice in Lemminge; the pushing mechanisms imitates the bustle of the race nicely. Bonus tiles and pushing introduce a lot of tactic into this attractive race game.

 

Players: 2-5

Age: 8+

Time: 30+

Designer: Sebastian Bleasdale

Artist: Loic Billiau

Price: ca. 18 Euro

Publisher: Amigo Spiele 2014

Web: www.amigo-spiele.de

Genre: Movement, tile placement

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Good family game

Topic and mechanism go well together

Good mix of tactic from terrain, bonus tiles and pushing and chance from drawing cards

 

Compares to:

Movement games with chain movement due to pushing

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0