presentation

 

Karate Tomate

Tomatoes at Karate!

 

Each player is randomly dealt one of ten tomato cards, values 1 to 10, an eventual rest is set aside; then you are dealt 5 out of 140 number cards, values 1 to 5 in five colors, the rest is draw pile.

You play rounds of three phases: Warm up: Triumph cards in relation to player numbers are revealed. Battle: In the first turn, you play any one of your cards face down; in the following turns of battle you can only play cards of the same color as this first card; if cannot or want not to do this, you play your tomato card. When all have played their card of the turn, all cards are revealed, and the turn is scored: With a number card, you stay in play, the card remains on the table. If you played your tomato, you are out of the round, take back your tomato and either draw two cards or discard two cards and then draw four cards. Triumph: When there are only as many players left as there are triumph cards on the table, each player – in descending order of the total value of number cards played – selects a triumph card. In case of a tie, the value of the tomato card decides, and all players in the tie swap tomato cards. If your selected triumph card depicts tomatoes, you draw as many cards.

If someone with minimum 12 trophies on his triumph cards announces the end of the game or there are not enough triumph cards for the next round, you win with most trophies on your cards, but only if you do not have the fewest knives.

Reiner Knizia is always good for victory conditions with a twist, and there is one in this cute, very simple card game, too – albeit a game with the dilemma to continue battling and acquire a triumph card or to quit and draw cards.

 

Players: 3-10

Age: 8+

Time: 20+

Designer: Reiner Knizia

Artist: Dominik Hüfner

Price: ca. 15 Euro

Publisher: Amigo Spiele 2018

Web: www.amigospiele.de

Genre: Cards

Users: For families

Special: Many players

Version: de

Rules: de

In-game text: no

 

Comments:

Cute graphics

Random topic

Dilemma of drawing card versus acquiring triumph card

 

Compares to:

Card games with two simultaneous winning conditions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0