Icecool 0.5 Fischkarten

 

Rooms are set out and doors are equipped with fishes, you take penguin and ID card of your color. In each round one player is Catcher, the others are Runners. In turn first all runners and then the catcher snip their penguin. When your runner moves completely through a door with his fish on top, you take the fish and a fish card for victory points. When the catcher touches a runner or vice versa, the catcher receives the ID of the runner. Two revealed fish cards give you an additional turn. When a runner has all fish or the catcher has all IDs, you score one point per ID you hold. When each player was catcher once, you win with most victory points.

0.5 Fish cards are shuffled into the fish cars of the basis game; they are only worth 0.5 points, but you need only one card for an extra turn. Rules for “Skating” apply.

 

Supplement for Icecool for 2-4 players, ages 6+

 

Publisher: Amigo Spiele 2017

Designer: Brian Gomez

Art: Reinis Petersons

Web: www.amigo-spiele.de

Stock Nr. -

 

Users: For children

 

Version: de * Rules: de * In-game text: no