PLAYED FOR YOU

 

Hugo das Schlossgespenst

now accompanied by Hugo jr.

 

Ghosts are long-lived, as everyone knows, and so is Hugo, he is haunting the games community now already in his fourth edition, and the ravages of time have gotten to him, too!

As usual, Hugo appears at midnight and frightens guests at the opulent ball, who want to flee into the rooms as quickly as possible. Depending on the number of players, you guide two to six guest markers. You roll a dice and move one of your markers, always along the gallery. If you roll Hugo, he begins by gliding up the stairs and then along the gallery; with each rounding of the gallery Hugo’s pace quickens, at the end of the game he moves 7 steps. As soon as Hugo enters the gallery you can move your guests into rooms. There are nine rooms with room for one marker each; if you enter a room with the exact number of steps, you may - and that is new - oust a marker that is already in the room When Hugo overtakes a marker, the marker is caught and put on the stair step with the highest free number of spooky points. If you deviate to the Armory, you are caught there by Hugo jr. and score one spooky point; in the ball room or the banquet hall you can relax and can shed three spooky points. If you pass Hugo you are not caught! When you have placed all your markers in rooms or on the stairs you must move one marker away from there, upstairs! When Hugo’s round track shows 5:00 a.m., the game ends and you fin with fewest spooky points. On the back side of the board you can play the original game of Mitternachtsparty.

Old and still good, very good, a quick game of chance with a quantum of tactic, an amusing, harmonious family game.

 

Players: 2-8

Age: 7+

Time: 30+

Designer: Wolfgang Kramer

Art: Marek Blaha

Price: ca. 20 Euro

Publisher: Amigo Spiele 2013

Web: www.amigo-spiele.de

Genre: Roll & Move

Users: For families

Special: Many players

Version: de

Rules: de

In-game text: no

 

Comments:

Revised new edition

Additional new rules

Includes board and rules for the original game

 

Compares to:

First game of its kind; basically roll & move games featuring avoiding of encounters

 

Other editions:

Currently none; 1989 Mitternachtsparty Ravensburger; 1996 Hugo Das Schlossgespenst, Ravensburger; 2003 Mitternachtsparty, Amigo;

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0