Treason in Asgard


As a Norse god, you are protector of Asgard or conspirator, only conspirators knew each other. Each faction wants to ban the other to the Underworld.

You use minimum three and maximum 15 gods with individual traits in a game, god cards are displayed openly. Players without god character are Valkyries. Faction cards for protectors and conspirators in ratios according to the number of players are dealt facedown to players, some gods receive an action card. A facultative game master has no role and no affiliation, he only gives the commands for the three game phases.

In analogy to Werewolf games, players are accused and banned: In the Conspiracy Phase, the conspirators ban a player to the Underworld by placing a die on his card; the banned player turns over his card but remains in play, and his faction remains hidden. In the Action phase you use action cards - e.g. protect a player or wound a player - and oracle - look at a faction card in your own world, Asgard or Underworld - to gain advantages for your faction. In the Council of the Gods phase, players discuss, can make use of all information gleaned and can, but need not, tell the truth. If someone accuses another player, with at least one other player’s support, the accused gets to defend himself and then all players vote if the accused is banned or not. When all members of a faction have been banned, the faction with at least one player in Asgard wins.

Götterdämmerung is an attractive version of the Werewolf mechanism, featuring the interesting detail of keeping banned players in play till the end; to facilitate the learning curve, gods should be introduced gradually. 


Players: 7-15

Age: 12+

Time: 45+

Designer: Dr. Hans Joachim Höh, Christof Schilling

Artist: Paul Balykin

Price: ca. 10 Euro

Publisher: Amigo Spiele 2018


Genre: Deduction, secret factions

Users: With friends

Special: Many players

Version: de

Rules: de en

In-game text: no



Good topic

Familiar basic mechanism

Well-working version due to god actions

Banned players remain in play


Compares to:

Werewolves, The Resistance and other deduction games with hidden affiliations


Other editions:

Currently none


Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 1

Creativity (dark blue): 1

Knowledge (yellow): 2

Memory (orange): 2

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0