Presentation

 

Gier

Steal to collect sets

 

Use your crook to steal cards from your fellow players to collect sets of identical cards. You hold one crook and seven of 98 number cards 1 to 7. Then the starting player is dealt one open card as his collection, the others in turn get one more card than the previous player and sort them by numbers.

The active player plays a card from his hand into his collection and then draws a card from another player and displays it openly. This can be repeated until you stop voluntarily or draw a card you already drew.

If you stop, you place all cards drawn from that player into your collection; if you drew his crook, you replace him with a card from the player’s collection and hand back the crook, which is taken back in hand by its previous owner. If you draw a double card, your turn ends instantly, and you do not get cards for your collection; the player you stole from takes all stolen cards back in hand. The last action in your turn is the replenishing of your hand.

Some cards trigger special actions when drawn: +1 – all players with an identical card in their collection, draw one card from the pile. Eye – you look at the cards of one player; 2->3 – you can discard two identical cards and draw three cards from the pile. If such a card is drawn as a double to end a turn, the special action is not applied.

Whoever has six identical cards in his collection, wins instantly.

The basic idea is known since Can’t Stop – stop in time or accept a zero-result round; this version of the idea is nicely done and is fun to play, you need luck and a bit of tactic in displaying for this attractive family filler game.

 

Players: 2-5

Age: 8+

Time: 15+

Designer: Alexander Pfister

Artist: Olaf Preiß

Price: ca. 8 Euro

Publisher:Amigo Spiele 2017

Web: www.amigo-spiele.de

Genre: Card collecting

Users: For families

Version: de

Rules: de en nl

In-game text: no

 

Comments:

Nice variant of a standard mechanism

Attractive design

Good family filler game

 

Compares to:

All games with stop/risk mechanism

 

Other editions:

Jatten, 999 Games (nl)

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0