presentation

 

Druids

Apprentices learn their art

 

Novices in the Druid Academy of Stonehenge collect cards in the domains of Healing, Divination, Shapeshifting, Astrology and Fine Arts. This is meant to help them control their arts and also to learn to restrict themselves, because only four domains will gibe points, the fifth can turn against the novice. 60 cards have five domain colors and values 1 to 12, the Gaia card can take all colors and has value 0, two Mistletoes and two Golden Sickles are without domain and value.3-4-5 players are dealt 15-14-13 cards, the rest is set aside.

A card is lead, you must follow suit, the highest card takes the trick; mistletoe and sickle can always be played instead of following suit. Taken tricks are sorted by color, lowest value of a color on top; cards in further tricks go on top of the stack, this changes the visible value of the domain. Gaia in the trick is put on the stack of surplus cards; aside, a sickle in the trick destroys the domain with the highest visible value, it is discarded to the unused cards. During a round you may not look at the cards in your stacks. The round ends after the last card or if someone must put down his fifth color stack. This scores three penalty points; all others add the values of their top cards on their stacks. After five such rounds, you win with most points.

A game set in the Wizard universe; the graphic design is again very beautiful; the mechanisms are interesting and challenging. The lack of trump and the effects of the special cards in tricks demand their very well considered use. Tactic plays a big roll allover, as the points in a round come from low cards in tricks taken.

 

Players: 3-5

Age: 10+

Time: 45+

Designer: Günter Burkhardt, Wolfgang Lehmann

Artist: Franz Vohwinkel

Price: ca. 8 Euro

Publisher: Amigo Spiele 2017

Web: www. amigo-spiele.de

Genre: Trick taking, card collecting

Users: For families

Version: de

Rules: de en

In-game text: no

 

Comments:

Marvelous graphics

Alluring mechanisms

No trump

5th color causes penalty points

 

Compares to:

Trick-taking games with further using of tricks

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0