Um Ru(h)m & Ehre

 

Players are pirates and guide the captain through the pirates lair, thus garnering money, rum and tiles for honour points, the player with the most honour points wins the game. After setting up the game has five rounds, each round constists of an action phase in the pirates lair and a wrestling phase on the ship. The action phase comprises moving the captain, resting and board the ship. If the captain is moved a player has the corresponding action of the spot reached, either money, move a pirate, goods or rendezvous or treasure tiles. The wrestling is decided on position and with the help of dice.

 

Position and garnering game * 2-5 players from age 9 * Designer: Stefan Feld * Illustration: Claus Stephan * 26 910 5 / alea 10, alea, Germany, 2006 * ca. 75 min *** alea * Ravensburger * www.aleaspiele.de * info@aleaspiele.de