PLAYED FOR YOU

 

Saint Malo

Create your own town by luck

 

Inka and Markus Brand are always a sure bet for a surprise, this time they have us roll dice to develop our town. We should develop and populate the town for a maximum of victory points.

The border spaces of the 7x7 board are intended for the city walls; you cannot mark the 25 inner squares with wall symbols, but you can enter other symbols than wall symbols on the border spaces. You roll up to three times, can set dice aside and re-roll dice and finally decide on a symbol. For money you can change dice results other than sabers! Your choice is marked on your own player board according to detailed rules; if you place more than one symbol you place them orthogonally connected. For sabers you cross of symbols on the middle board; eventually all players then must defend against pirates; soldier and walls yield the necessary defense points; if you don’t have enough you must mark a canon for penalty points. When anyone has filled his board completely the round is finished and you mark any resulting points and win with most victory points in total.

The mainstay of the game is the dilemma of your choice - what do I use three heads for? Do I use them for a builder to make houses from wood or do I place a trader for money? Do I reserve a corner for the churches and hope for a set of five and that I can put a priest there, too? Do I make money now or hope for some more chests to cash more money later? A priest already now or first a soldier for defense? And if yes, where? Ultra simple rules with limitless possibilities and opportunities for tactical decisions, simply sophisticated - sophisticatedly simple!

 

Players: 2-4

Age: 9+

Time: 45+

Designer: Inka and Markus Brand

Art: Julien Delval, Harald Lieske

Price: ca. 25 Euro

Publisher: alea / Ravensburger 2012

Web: www.aleaspiele.de

Genre: Dice game

Users: With friends

Version: multi

Rules: de en fr + kr nl

In-game text: no

 

Comments:

Tactical fun with dice

Simple rules with a plethora of possibilities

Pirates can decide the game

 

Compares to:

First game of its kind; in general Yahtzee and all other roll-3-times-set-aside-and-re-roll games,

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0