PLAYED FOR YOU

 

SMASH UP

ALIEN, ZOMBIE or Dinosaur?

 

This game has a simple goal - control the world by destroying bases with your own creatures. 160 cards feature eight different factions; you choose two of those factions and shuffle the total of 40 cards together into one deck; then you lay out a number of bases equal to the number of players plus one and each player draws five cards from his face-down stack.

At the start of a turn you activate abilities of your cards in the display and then you can play a creature, an action or an action and a creature. Creatures a played next to a base and you implement the card text. When creature and/or action are played, you check all bases on destruction and possible scoring. Finally, you draw two cards up to a limit of 10 cards in hand; if necessary your discard pile is shuffled for a new draw pile. Then you execute card abilities that are activated at the end of a turn.

Bases are destroyed and scored when the total value of all creatures played at the base totals or exceeds the destruction value of the base, again with taking into account abilities that are activated by “scoring”; the active player begins and also decides - in case more than one base needs to be scored - on the order of scoring bases. Players with the most, second most and third most creature points at the base score victory points equal to the left, middle or right number on the base card. You win, if you are first to acquire 15 victory points.

Not a deck building game, but a deck shuffling game with nicely combined standard mechanisms of the genre; the game is decided by clever use of the cards you happen to have in hand.

 

Players: 2-4

Age: 12+

Time: 45+

Designer: Paul Peterson

Art: Todd Rowland, Kalissa Fitzgerald

Price: ca. 15 Euro

Publisher: Alderac Entertainment 2012

Web: www.alderac.com

Genre: Card game

Users: With friends

Version: de

Rules: cn de en es gr he it jp pl pt ru tr

In-game text: yes

 

Comments:

Variant of deck building games, you shuffle a fixed deck

Clever use of card abilities is the deciding factor

 

Compares to:

Card placement games with points accumulation and card interaction

 

Other editions:

Pegasus (de) and eleven more

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0