presentation

 

Siege

defeat the kings!

 

Each player has the same set of seven cards – Assassin, Gatekeeper, Courtier, King, Chancellor, Knight und Gong Farmer. The use of the Gong Farmer is optional, the rules recommend to play your first few game without this card. The Gong Farmer has neither ability nor value, his use has only tactical value.

Each player lines his card up face-down in any order of his choice, already at that point tactics and bluff are tantamount. You may look at your cards at any time during the game, but can only alter the sequence of cards as the result of a card effect.

In each round, you must do one action; if your King is defeated, you are out of the game and must remove all your cards from play. Action options are Siege, Attack with a card “in siege”, that is a besieging card, or a card under siege, that is, a besieged card, Sacrifice of a card to activate its ability or Fall Back. A card that is under siege cannot begin a siege! Fall Back is a mandatory action if you have a card in siege without an opposing card. For an attack, you reveal a card in siege or under siege; the opponent does not reveal the attack card, but secretly compares the card Combat value of both cards. When the Combat value of the defending card is equal to or higher than the Combat vale of the attacking card, the defending card stays face down and the attacking card goes out of play. When the value of the defending card is smaller, both cards go out of play!

This is a game in the manner of Love Letter, fast, with surprising outcomes, using tactic, bluff with just the right element of luck and guessing, and all that with a maximum of seven cards!

 

Players: 2-6

Age: 14+

Time: 10+

Designer: Jeremie Kletzkine

Artist: Alejandro Diaz, Nick Hayes, Stephanie Gustafsson, Thomas Kohler

Price: ca. 20 Euro

Publisher: Alderac Entertainment Group 2016

Web:  www.alderac.com

Genre: Use of cards, bluff

Users: With friends

Special: 2 players

Version: en

Rules: en

In-game text: yes

 

Comments:

Lots of game depth from maximum seven cards

Bluff and tactics are essential

Works very well as a 2-player game

Little, simple text

 

Compares to:

Love Letter and other Microgames

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0