presentation

 

Flock

Bird-breeding Competition

 

Every player wants to enlarge his flock of birds with feeding then, buildings nests and hatching of birds, to achieve the most impressive flock.

Six action cards for Feeding, Nesting, Laying and Hatching as well as for Dominance and Competition are arranged as stated. Stocks of birds, nests, eggs and worms are readied and you begin the game with bird tokens in your pool.

As the active player, you place one bird from your pool on an action card or you activate a card that carries at least one of your birds. If you want to activate a card you must pay the costs; costs and revenue depend on the number of your own birds on the card, other players present get revenue as well. Birds on the card go to your pool. 2 birds on the card Hatching, for instance, give you 3 birds from stock for your pool, at a cost of 3 worms and 3 eggs. If you activate the Dominance card, the order on the initiative track changes; then birds of the active player go into his pool, the birds of other players are placed on an action card and each player removes one bird of a player of his choice from a card.

When the Competition card is activated - this needs a minimum of birds -, each player pays upkeep costs for his birds or must return birds to stock. Then you relocate birds on cards and score majorities of birds on the action cards and birds in your pool. When the Competition card is activated for the third time, you win with most victory points.

A nice topic and a beautiful, basically simple game without any element of chance, albeit with repetitive turns with the only challenge being the right moment to activate the competition card.

 

Players: 2-5

Age: 14+

Time: 30+

Designer: David J. Mortimer

Artist: Valentina Moscon, Paul Tseng

Price: ca. 25 Euro

Publisher: Alderac Entertainment 2016

Web: www.alderac.com

Genre: Worker placement, area control

Users: With friends

Version: en

Rules: en

In-game text: no

 

Comments:

Beautiful design

Repetitive turns

Small arc of suspense

Variants given

 

Compares to:

Worker placement and area control games without an element of chance

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0