PLAYED FOR YOU

 

Fliegende Teppiche

DJinn #8 for the spice BaZaar

 

Adventurers on their flying carpets want to salvage valuable goods from palaces and bazaars, but the winds from the desert don’t always carry them where they want to go, the help of a Magic Lamp can save the undertaking. For each round 12 destination cards are arranged. Then the round comprises a round of letting carpets fly, collecting destination cards and then either a new round of flying or end of the stage. Each player throws his carpet onto one or more cards; then each player, whose carpet is alone on one or more destinations, takes those destination cards; when more than one carpet is lying on a destination, a showdown is played with Djinn cards. Each player in the showdown chooses a Djinn; the highest Djinn card played wins the destination and the player exchanges this Djinn card with the card of the player with the lowest Djinn. When four or more destination cards are left there is a new round of flying carpets; otherwise the stage ends with a palace scoring – the majority of palaces scores you 5 points; the player with fewest palaces scores -5 points. After a number of stages equal to the number of players there is a final scoring of sets made up from destinations collected: Deserts score negative, positive scores are achieved with 1-5 adventure cards, sets of 2 identical bazaars and each single treasure. In all scorings you can use Magic Lamps for jokers.

Fliegende Teppiche is another of these small brilliant jewels which Karsten Adlung regularly packs into his tiny boxes; witty with just enough challenge to be interesting and yet playable for everybody, with a surprising mechanism and clear rules.

 

Players: 2-4

Age: 8+

Time: 45+

Designer: Lorenz Kutschke

Artist: Alexander Jung

Price: ca. 8 Euro

Publisher: Adlung Spiele 2011

Web: www.adlung-spiele.de

Genre: Dexterity game

Users: For families

Version: multi

Rules: de en es fr

In-game text: no

 

Comments:

Miniature box size

Lots fun to play

Nice mix of lots of dexterity and a bit of tactics

 

Compares to:

First game of this kind

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 3

Action (dark green): 3