presentation

 

Das Vermächtnis des Maharaja

Buy and collect antiques

 

The sons of the Maharaja want to succeed him and to win his favor with valuable antiques. Antiques cards and Trade cards with one gold coin each are on display, as are Collection cards; each player begins with a starting capital.

A turn comprises 1. Action - take the gold coin from a Trade card or buy an antique from the display, for the price stated on the left-most Trade card with a coin on it. 2. Take a Collection card, you must be able to meet the condition stated on the card. Taking such a card is voluntary, not mandatory! 3. Pay tax by reducing your money to 8 Rupees, if necessary.

When all antiques in the display have been sold or all trade cards are without gold, the current “Sales Day” ends. A new Sales Day is prepared: Eventual remaining antiques card are discarded face-down and for new ones are put on display; and a cold coin is placed on each trade card.

When there are not enough antiques cards left to display four of them, the game ends. Each player must now discard any single antiques card of a color; this discarding does not influence Collection cards that you acquired with such an antique. Then you add the values of all your antiques card and collection cards, add one point for any three rupees and win with most points.

For a game with two players, you can use the grey side of the Collection cards, which trigger instant effects that you must resolve when taking such a card.

This is a tidy little card game, the first game in a new Abacus project with Michael Schacht, called „Timbu“, offering simple rules for lots of tactic and in-game depth; the price setting for the antiques is an especially neat feature.

 

Players: 2-4

Age: 10+

Time: 30+

Designer: Michael Schacht

Artist: Michael Schacht

Price: ca. 8,50 Euro

Publisher: Abacusspiele 2017

Web: www.abacusspiele.de

Genre: Set collecting

Users: With friends

Version: multi

Rules: de en

In-game text: no

 

Comments:

First game in the publisher’s “Timbu” project with Michael Schacht

Simple rules

Lots of in-game depth

 

Compares to:

Set collecting games with conditions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0