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Cacao Chocolatl

Chocolate from CocoA


In the worker placement and tile placement game Cacao you hold eleven worker tiles featuring between zero and three workers along one edge and place them adjacent to jungle tiles; jungle and worker tiles alternate in the display. Depending on the type of jungle tile bordering your worker(s), you receive cacao fruits or sell cacao fruits or move the water carrier on the score track. Temples score gold for victory points for majorities in adjacent workers at the end of the game. Sun worshipping places give you sun tokens to overbuild worker tiles or score gold at the end, you can only own three at any given time. When all workers are placed, you win with most gold.

Cacao Chocolatl offers four modules to expand Cacao, you can use them individually or in any combination with the core game. The Map module provides two additional jungle tiles; if you want to take one you discard one Map tile. The Watering Module with three tiles lets you move the water carrier counter-clockwise on the water track for four cocoa fruits per step for storage on your board. The Chocolate Module turns cacao fruits into chocolate bars with three tiles Chocolate Kitchen via activated workers, and three tiles of Chocolate Market let you sell cacao fruits or chocolate bars. The Hut Module allows you – at the end of your turn - to build a hut of your choice for gold - you can only build one hut of each type. At the end building costs are scored like gold, some huts give you a bonus.

In keeping with its name, this expansion sweetens and enriches the core game, makes it more varied and offers many additional opportunities!


Players: 2-4

Age: 8+

Time: 45+

Designer:  Phil Walker-Harding

Artist: Claus Stephan

Price: ca. 14 Euro

Publisher: Abacusspiele 2016


Genre: Tile placement

Users: For families

Version: multi

Rules: de en

In-game text: no



Modules work in any combination

Clever additional rules

Good expansion that does not change the basic feel


Compares to:

Cacao and games using resources management via tile placement


Other editions:

G3 (pl), GoKids (cn), both announced


Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 1

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0