presentation

 

Alles an Bord?!

Map, Sailor and a parrot

 

Before your adventurous journey starts, you load your ship with possible necessities and as near to optimum as possible. Your ship has a visor and twelve combi slots for goods/equipment, eight on deck and four below deck = before or behind the visor; below deck there are two goods only slots. Equipment tiles are randomly heaped, goods markers are readied, and 13 adventure cards are prepared.

For the Phase Loading of a round, the adventure cards are revealed. Then all load their ship, taking one card or goods with one hand and placing it in suitable slots. If you are first to complete your loading, you shuffle the adventure cards - while the other players keep loading - face-down for resolving them in the Travel phase of the round. The back of the cards shows their category - Discovery, Trade, Pirates or Order; the current top card is revealed; if you want to meet its requirements, you discard the indicated goods/equipment and receive goods and/or money. Those goods are placed on combi slots, goods slots or storage tiles. In case of a Pirates card you can flee or risk a penalty if you cannot complete the card, Order cards are resolved last. Then, left-over goods in the ship give 1 money each, equipment and storage tiles are discarded, and 10 money are swapped for a chest. This is safe from pirates but blocks a slot in the ship for loading. After two rounds, the richest player wins.

Hectic real-time action, mixt with memo and a bit of tactic an a very good family game - do I want to discard saber and rope now or do I wait for the card for which I originally intended them? Can I remember the card?

 

Players: 2-4

Age: 7+

Time: 30+

Designer: Carlo A. Rossi

Artist: Michael Menzel

Price: ca. 28 Euro

Publisher: Abacusspiele 2018

Web: www.abacusspiele.de

Genre: Memo, place, collect

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Nice mix of memo, real-time and set collecting

Three variants mentioned

Attractive family game

 

Compares to:

Real-time collecting games

 

Other editions:

Z-Man (en), announced

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 1