Keep Cool

 

Players are „Global Player“ and try to push economical interests like those of the USA and their partners or of third world countries, but also strong lobbies like environmental organisations or oil industries influence win or loose. In each move a player must weigh environment against egotistical interests. Risks are draughts, floods and epidemics, chances are wealth and stable climate. A turn comprises drawing of a green house card and execution of eventual catastrophies, then income, building of industrial plants, buying of protection stones and placement of coal pieces. The winner is the player who fulfils a political and an economic goal at the same time.

2nd edition 2005

 

Development game * 3-6 players from age 12 * Designers: Klaus Eisenack & Gerhard Petschel-Held * Graphics: Christoph Tisch Die Basis * Spieltrieb, Germany, 2005 *** Spieltrieb GbR * www.spieltriebgbr.de