Interstellar Mayhem

 

Players are fighter pilots in space and want to destroy enemy spaceships. At the start of a round all players without a ship on the board roll their 6 dice, distribute them to the areas for speed, shields and firepower and draw the bottom technology card from the stack. The value for speed determines the order of play. Then starting spots and direction of flight for all spaceships that need to be placed are rolled for. A player turn comprises removal of overheat = remove 3rd die, recharging 2 dice, recalibrating one die = relocate it on a free place at speed, shield or firepower, move = one move per speed die for the die result. Before and after each move you can turn your ship and shoot, in any order. For shooting you use not yet used firepower dice, hits is determined by white fighter dice, damage by the firepower dice. Damage is deducted from shield, speed and firepower in this order, with all those values at 0 the spaceship is destroyed and the victorious fighter pilot receives a marker. If you have three markers you win the game.

 

Position and shooter game with a SciFi topic * 2-6 players, ages 12+ * Designers: Alexander Ommer, Dirk Pullem * Art: Patrick Soeder, Alexander Ommer * 00001 / 983466, Soylent, Germany, 2010 *** Soylent Games * www.soylent-games.com