Obscura Tempora

 

Players start with a castle and a village: they can build new villages and abbeys, and put on their villages markets, ports and walls. Each turn they get a money card for every card built (except for walls): they can put just one of them safe in the Castle, while all the other must be put under villages and abbeys. Militias can pillage enemy villages and Saracens destroy them, if not stopped by Militias. Walls can prevent it, but they can be destroyed by Catapults (if not stopped by Catapults) and Saracens (if not stopped by Militias). Besides, Bishops can steal Abbeys with all their money if not stopped by Bishops. The goal is to reach a certain amount of money, but most of it is always exposed to attacks. Besides, to get more things to build, attack and defend you have to spend money...

 

Card game * 2-6 players from age 10 * Designer: Andrea Angiolino * Graphics: Valeria de Caterini and Sergio Giovannini * ca. 45 minutes * Rose & Poison, Italy, 2005 *** Rose & Poison E-ditions s.r.l. * www.roseandpoison.com