NEW ARRIVALS

 

7 Wonders Leaders

Semiramis or Hammurabi?

 

The 1st expansion for 7 Wonders, the multiple award-winning hit from Spiel ‘10 at Essen, introduces 36 leader cards, 4 new guild cards – Courtesans, Architects, Gamblers and Diplomats, 1 new wonder Coliseum, 17 coins of value 6 and 1 marker Courtesan tile as well as a new scoring pad.

The rules of the games are only slightly changed by the expansion: At the start of the game you receive coins of value 6 instead of 3 and four leader cards. These leader cards you hand around before the start of the game following the mechanism of the main game: “choose a card, keep it and set it aside and hand on the remaining ones” until each player has 4 leaders again. Then you play the standard game, but at the start of each phase you first choose one of your leaders to either both pay for him and place him or use to him to build one stage of your wonder or to discard him for money. The guild cards are simply shuffled into the deck from the basic game and so randomly come into play or not. If you introduce the Guild of Courtesans into play, you place the Courtesan tile next to one of your neighbor’s leaders and can now use the special abilities of this leader, too.

The leader cards are very powerful and change the flow of the game profoundly. One of the dilemmas is that you must decide on a leader before you have an inkling of which strategy you will adopt, and it seems a shame to use them for money or a stage of the wonder. Furthermore you must think closely about which leader you can afford to hand on without damaging yourself. Topic and flair of the game are enhanced by this expansion; ancient events become even more vivid!

 

Players: 3-7

Age: 10+

Time: 60+

Designer: Antoine Bauza

Artist: Miguel Coimbra

Price: ca. 20 Euro

Publisher: Repos Productions

Web: www.rprod.com

 

Genre: Card placement game

Users: With friends

Special: Many players

Version: de

Rules: de en fi fr pl se

In-game text: nein

 

Comments:

Beautiful design * introduces characters well-known from legends and history * topic and flair are enhanced by the expansion * decisions become even more strategic and difficult

 

Compares to:

7 Wonders

 

Other editions:

Repel.pl, Lautapelit.fi,

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0