Zauberlehrling

 

The mage apprentices take their exams and only the Master Magician knows wo is the first to reach the Inner Circle. He wanders along the magic stones, on some he is green under his hat, on some he is read. The apprentices start in the corners, the magic stones are laid out. In his turn a player rolls the die, moves the Magician along the stones in any direction and lifts his hat at the end of the move to check the colour. If it is green he may move his own apprentice the rolled number of steps on the path. If this move ends on a star spot, one of the magic stones is turned over. In the advanced game one must move the apprentice back if the Magician shows red. The first apprentice to reach the Inner circle wins the game.

Recommended by the Jury Spiel des Jahres.

 

Dice and movement game with magnetic effects * 2-4 players from age 4 * Designer: Peter Schackert * Graphics: designers_contor * 87522 8, Huch, Germany, 2006 *** Oberschwäbische Magnetspiele * www.magnetspiele.com