PLAYED FOR YOU

 

Fabula

SNOWMEN, LIBRARY or CEREMONIES


One player embodies Wilhelm Grimm, who is expecting ideas for his stories. Grimm directs the game and awards points. He chooses one of the illustrations and places item cards equal to 3 times the number of players plus 2 cards face-up on the table. The other players are possible characters from his tales and play the phases Prologue, Chapter 1 to 3 and Epilogue. To start the game Grimm reads the Prologue part of the chosen story and then Chapter 1 of the story. Now all players choose one of the item cards and suggest a continuation of the story to Grimm. Grimm chooses the order in which players present their ideas and marks suggestions he likes with a quill marker. You cannot question his verdict. The second and third chapter is played the same way, and accepted suggestions are awarded two or three quill markers, respectively. Items one used for an idea cannot be used for another presentation. After three chapters the two players with most quill markers must provide an end to the story. Grimm reads them the Epilogue and then each player has 30 seconds to present an end to the story using the two remaining items. Grimm chooses the end he likes best and thus the winner of the game.

Fabula invites you to spin tales; imagination and creativity are the aim of the game. Due to the random selection of items cards the scenarios stay fresh and interesting and invite new ideas for surprises and unexpected turns of the tale. For games with younger players the cooperative variant could be a good choice; Grimm only gives his opinion, no quill markers, and all players participate in the finale.

 

Players: 3-8

Age: 8+

Duration: 30+

Designer: Jean-Louis Roubira, Régis Bonnessée

Artist: Melanie Fuentes

Price: ca. 26 Euro

Publisher: Libellud

Web: www.libellud.com

Genre: Story telling game

Users: For families

Special: Many players

Version: multi

Rules: de en es fr it

In-game text: no

 

Comments:

Simple basic mechanism * Very individual art * unusual scoring mechanism

 

Compares to :

Once upon a time and other games of storytelling, scoring mechanism new

 

Other editions:

Currently none

 

Chance: 0

Tactic: 0

Strategy: 0

Creativity: 3

Knowledge: 0

Memory: 2

Communication: 3

Interaction: 0

Dexterity: 0

Action: 0