Pirates 2ed

 

The Governor’s daughter has been kidnapped again, the fearsome pirate Roberts has got her for a ransom and the pirates of the archipelago are shocked by this breach of etiquette and look for the way to Roberts‘ hideout. Players make their moves in order of the number on their character sheets, each turn comprises the phases Archipelago and Cruise. In the Archipelago-Phase you draw a card and then move the Roberts marker and place Rum markers or load up merchant ships or move the battleship and a battle is imminent when it meets a pirate ship. In the Cruise phase you play a card from your hand – Boarding, Mission, Reef or Crew and have actions according to the location of the Roberts marker. You can sail, draw or discard a card, buy or sell goods, go to the shipyard or empty hold or attack the fort. If you own both parts of the map you sail to the pirate island, use 1 action and either pay 50 Dublons to Roberts for a ransom or intimidate him with 30 Splendor points. If this does not happen before the Roberts marker reaches the last position the evil pirate has won.

New edition of Pirates,

 

An adventure and economics game * 2-4 players, ages 12+ * Designers: Małgorzata Majkowska, Tomasz Z. Majkowski, Michał Stachyra, Maciej Zasowski * Art: Krzysztof Rogulski, Tomasz Tworek * 49640 7, Kuznia, Poland, 2010 *** Wydawnictwo Kuznia Gier * www.kuzniegier.com