KingPin

 

Players in the guise of mobster gangs fight for territories, the board and a so called action track. Depending on the side of the board each player commands a differently shaped influence zone of three spaces, the red squares are no man’s land. Players alternate for turns, and in their turn can either attack or place, turn, move or switch marker tiles. Then the track marker is moved one spot down. In an attack the opposing marker must be eliminated, you can either have a shoot-out or a drive-by. A shoot-out is decided by comparison of attack power and resistance of the gangsters shooting at each other, afterwards markers are removed accordingly. A drive-by is basically also a shoot-out, but from a different starting position of the markers and the outcome is influenced by the car symbols of the attacking gangster. If you occupy no man’s land or have eliminated the opposing Kingpin, you win the game.

 

Tactical position game with a gangster topic * 2 players, ages 18 * Designers: Rafal Cywicki, Krzysztof Cywicki, Krzysztof Hanusz * Art: Robert Adler, Maciej Zasowski * 49630 8, Kuznia, Polen, 2009 *** Wydawnictwo Kuznia Gier * www.kuzniegier.com