PLAYED FOR YOU

 

Genesis

DAily Work for Angels

 

In the beginning God created Heaven and Earth – and we can be assisting angels, follow in the path of God, collect essences of chaos, matter and life and complete a day’s work. 21 rounds for morning, midday and evening for 7 days are played: The starting player is determined, then each angel has a turn, then the Dark Angel has his turn and finally God moves. An angel’s turn comprises collecting a bonus if work has already been done in that day and then one action, chosen from collecting essences, movement or doing a day’s work. If you collect essences you take essence cubes according to the allotment of your current position. Movement is possible to each day that God has already activated by entering the space, or into the void. A gap in a day that is left if you move your angel away is closed by the other angels present in this day closing ranks. To do a day’s work, you give back the necessary kind and number of essence cubes and place your marker on the first free work spot of the day. The Dark Angel has only one action in his turn: He moves to the day where God is. If he is already there he can do a day’s work without having to relinquish essences. Finally, God moves one step; he activates a day for the angels’ work by entering it. At the eve of the 7th day you add the points for the work you did and also resting points if you are with God in the 7th day.

Basically, Genesis is an abstract game of resources management and of good decisions at the right time, but it is fascinating, also due to the inventive topic which one wants to try, and also due to the fantastic graphics.

 

Players: 2-6

Age: 10+

Duration: 60+

Designer: Peter Hanson

Artist: Erik Lundström, Jesper Moberg

Price: ca. 30 Euro

Publisher: Gigantoskop 2010

Web: www.gigantoskop.com

Users: With friends

Version: multi

Rules: dk de en no se

In-game text: no

 

Comments:

Unique topic * very beautiful graphics * needs continuous decisions * basically an abstract resources management mechanism

 

Compares to :

Abstract games with set collecting

 

Other editions:

Currently none

 

Chance: 0

Tactic: 3

Strategy: 1

Creativity: 0

Knowledge (yellow): 0

Memory: 0

Communication: 0

Interaction: 2

Dexterity: 0

Action: 0