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Sobek

Cultured set-backs

 

The Temple of Sobek is being built, goods of all kinds are delivered and players rival for the best goods for the best profit, so they hassle for each advantage. You collect goods, lay them out in sets of three or more cards and score. In your turn you can choose to take up a card, play one character card and use its effect or to lay out a set. 

There is an open display of goods cards, character cards are face-down and taken at risk. If you do not take the first card in the display you must place the skipped cards under your corruption tile. Character cards can also be used for goods card, but not for both functions at the same time. When you place sets, you can receive event markers and use them. If you take up the last card from the display you end the round, all players can still place sets, but not extend sets previously placed.

Then previously placed sets are scored with number of cards x number of scarabs on the cards, sets placed at the end of the round are only worth their number of scarabs. The player with most cards under his corruption tile has to move his marker back to the next symbol under his current position, once per every 10 points scored in this round.

High carat dilemma – hoarding cards avails you nothing, because you miss out on event chips, too much bribing costs you points, so do I rather play the courtesan to get rid of those two single cards or even better take a card? Challenging, fast, with a nice background story and very attractive components, especially the fantastic box inlay! A felicitous game that is also good for families with a little gaming experience.

 

Spieler         : 2-4

Alter            : ages 13+

Dauer           : ca. 45 min

 

Autor           : Bruno Cathala

Grafik          : Mathieu Beaulieu

Titel            : ident

Preis            : ca. 15 Euro

Verlag          : GameWorks 2011

                     www.gameworks.ch

 

Genre                    : Card placement game

Zielgruppe             : With friends

 

Sprache        : de en fr

Regeln         : de en fr

Text im Spiel : no

 

Kommentar:

Good I-want-more-than-I-can-do mechanism

Good, simlple rules

Also good for families with a little experience in game play

 

Vergleichbar:

Coloretto and other set collecting games

 

Zufall                            2

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Strategie__                  1

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