Hard Vacuum
Science Gone Mad
Tactical
game on WWII space conflict in a parallel universe with beginner rules, a new
movement system for space flight and new simultaneous actions as well as
copious conflict rules. Each player has 5 space
ships, but can design his own ships. A move has steering, thruster
fire, move, take aim, attack, critical hits, damage,
additional effects and energy take-in.
The expansions has rocket
ships, engineers and marine soldiers, liquid fuel ships for the English forces
as well as odd inventions and possibilities for extended ship construction.
Only
playable with basic game.
Expansion for the Sci-Fi
conflict simulation * 2 or more players from age 12 * Designer: Darrel Hayhurst * Graphics: Darrell Hayhurst,
Angela Smith * FMG-4031, Fat Messiah,