Geistermühle

Ghost Mill

 

The old miller is tired and hopes for assistance, the children will help him to carry the flour sacks out of the mill. Each player has three empty sacks, the full ones sit in the corresponding slits of the board. In your turn you roll the dice and either move the number of steps from one die or the total of both dice, in any direction, and on to the next free spot if your target spot is taken. When you roll the wheel you turn the wheel one or two times in the direction indicated by the arrows. If your turn ends next to one of your flour sacks you can pick it up, if you reach your corner with the sack you can put it down, it is safe now, and put an empty bag into the slit. If you are the first to take home all three bags, you win.

 

Version        : multi

Rules           : de en fr it nl

In-game text : no

 

A game of movement and acquisiton with magnetic mechanism for 2-4 players, ages 5+ * Designers: Thomas Daum, Violetta Leitner * Art: Rolf Vogt * 40860, Drei Magier, 2011 *** Drei Magier Spiele * Schmidt Spiele GmbH * www.schmidtspiele.de