Kaboom

 

Players are the leaders of a field squad of four agents and must defuse the bomb in the building. To do so they must cut the correct wires. If they cannot defuse the bomb they must get their agents out of the building on time. The countdown cards are stacked in decreasing order and face-up, 4 wire cards are set aside face down – this is the combination you need to achieve to defuse the bomb. A move comprises drawing of action cards, to play an action for each agent from your hand, maybe defuse the bomb and reduce cards on hand to four. Possible actions – among others – are looking at a wire card, cut through a wire – you place the corresponding color card under your agent, taking the agent out of the building. When your agents together have acquired 4 cut cards you can try to defuse the bomb with these four cards in the correct colors. This attempt to defuse the bomb ends the game; if you defuse the bomb, you win, otherwise the player holding the mascot wins the game.

 

Card game * Winner Lucca Comic & Games 2010 * 2-5 players, ages 8 and up * Designers: Andrea Guerrieri, Andrea Mambrini and Roberto Pancrazi * Art: * Andrea Guerrieri, Roberta Barletta * DVG9806, daVinci, Italien, 2010 *** daVinci Games * www.davincigames.com