PLAYED FOR YOU

 

Kairn

Petanque at the cave entrance

 

Cavemen are curling and you want to be nearer to the fire in the center of the cave with your rocks than your opponents. You can play a game for two with one opponent or you can play in two teams; each party takes all pieces of a color, which are six rocks, two big hammers, two small hammers and two totems; in team play the rocks are distributed among team players. Parties take turns to play, in a turn you have two actions: First you must throw a stone – you place it behind the frozen river and snip as near as you can to the fire in the cave. Then you may use one of the special items, a small or a big hammer, or a totem, to influence the rock you just threw. With one of the hammers you can move the rock nearer to fire by the length of the hammer, totems protect the rock. When the rock then has not crossed the mammoth line, you did a bad throw and take the rock out of the game for the round, as you do with one that has flipped over. When each party has thrown all its rocks the round is scored. Only the party who managed to get a rock nearest to the fire can score, it receives one point for each rock that is nearer to the fire than a rock of the opponent. If no rock has entered the cave nobody scores. Several rounds are played until one party reaches a score of 6 points and wins the cavemen’s curling.

A traditional classic game that usually is played out of doors has been transformed into a witty and fun table game, the topic goes wonderfully with the mechanism and the special objects can, when cleverly used, introduce a bit of tactics, or rather a bit of urgently needed damage control.

 

Players: 2-6

Age: 7+

Time: 15+

Designer: Daniel Quodbach

Artist: David Boniffacy

Price: ca. 26 Euros

Publisher: Blackrock Editions 2011

Web: www.blackrockeditions.com

Genre: Dexterity game

Users: For families

Special: 2 players

Version: multi

Rules: en fr

In-game text: no

 

Comments:

Topic and mechanism go well together

Harmonious design

Simple rules

Good to play in teams

 

Compares to:

All snipping games with distance evaluation

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 3

Action (dark green): 3