Capt’n W. Kidd

 

Three different games in this collection follow the basic rules for placement and movement of the pirates: A pirate is placed in one of the starting spots that the graphics of the pirate continues the paths and the lower half of the pirate points to the black path, the pirate can always be moved in of two alternate directions. At the end of the move the pirate points to the spot from where he came. For each of the three games there are additional rules for movement, catching of pirates etc. In Loyal Captain one loses if one cannot move one’s pirates. In Quedah Merchant one wants to catch opposing pirate, who has seven or makes the last move wins. Madagaskar ends when a player has caught all his opponent’s pirates.

 

Game collection with a theme of pirates * 2-3 players from age 10 * Author: Günter Cornett * 63 von 333, Bambus, Germany, 2004 *** Bambus Spieleverlag * www.bambusspiele.de * info@bambusspiele.de