Capt’n W.
Kidd
Three
different games in this collection follow the basic rules for placement and
movement of the pirates: A pirate is placed in one of the starting spots that
the graphics of the pirate continues the paths and the lower half of the pirate
points to the black path, the pirate can always be moved in of two alternate
directions. At the end of the move the pirate points to the spot from where he
came. For each of the three games there are additional rules for movement,
catching of pirates etc. In Loyal Captain one loses if one cannot move one’s
pirates. In Quedah Merchant one wants to catch opposing pirate, who has seven
or makes the last move wins. Madagaskar ends when a player has caught all his
opponent’s pirates.
Game
collection with a theme of pirates * 2-3 players from age 10 * Author: Günter
Cornett * 63 von 333,