PLAYED FOR YOU

 

Pressure Matrix

Move cleverly, don’t get blocked!

 

In a futuristic setting players race each other through the matrix, try to block or cut off other players and collect most Credits.

50 square tiles are partitioned into four small squares = Nodes with different instructions: Pay, win credits or steal credits, turn a tile, change pressure level etc. Each player starts his marker at level 10 of the credits track and a Blackout Marker is set on Level Green of the pressure gauge. With blackout markers you also bid for starting player, with the highest bid you win lose the same number of credits. Depending on the number of players the games starts with a grid of between 9 and 25 tiles. A turn consists of Movement Phase and Pressure Phase. To move you roll three dice, depending on the pressure level you move your man for the lowest, middle or highest result, straight and not diagonally, but you can change direction and must not enter occupied or blocked tiles. If you cannot move your full complement you stay put, lose a control marker and the pressure rises by 1. Control markers are activated you use the special abilities of a node. At the end of your movement, in the Pressure Phase, you choose a free node of the tile you ended on, follow the instruction and place a blackout marker on the node. If nobody can move, the game ends and you win with most credits.

An abstract and clever game, offering an interesting mix of planning and dice results for movement. Control markers and special abilities of the cards more than make up for the chance provided by the dice – and if you are familiar with the tiles you have an advantage.

 

Players: 2-5

Age: 14+

Duration: 45+

Designer: Jonathan Leistiko

Artist: Greg Lambrakis, Hal Mangold  

Price: ca. 25 Euro

Publisher: Alderac 2010

Web: www.alderac.com

Genre: Roll & plan movement

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Mechanisms demand only clever combinations of movement rules and possibilities – no futuristic weapons or other means to fend of blockades, topic rather forced

 

Compares to :

All games with movement optimization

 

Other editions:

Currently none

 

Chance: 2

Tactic: 3

Strategy: 1

Creativity: 0

Knowledge (yellow): 0

Memory: 0

Communication: 0

Interaction: 3

Dexterity: 0

Action: 0