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| Das Sams ( Nach den Büchern von Paul Maar ) | ||||||
| Publisher | Kosmos Verlag | |||||
| Designer | Haferkamp Kai | |||||
| Artist | Maar Paul Bluguy | |||||
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| Player | Duration | Age | Languages | Year | ||
| 2-5 | ca. 20 min | 5+ | 2006 | |||
| creative/communication - action - dexterity - literature-based | ||||||
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Das Sams The first player takes a card, the wish points shown
are moved into the current day, the player and possibly his fellow players
solve the task and receive wish chips for correct solutions – wish chips are
drawn blindly from the bag and shot into the air with the wish machine, players
catch them and keep caught chips. If they catch a polar bear they loose the
chip and a wish point is moved out of the head. The winner is the first player
who has 6 different chips or the most chips in case no wish points are left in
the Sams-Head. Communication game * Series: Sams
* 2-4 players from age 5 * Designer: Kai Haferkamp *
ca. 20 minutes * 696498, |
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